Monday, December 26, 2005

The Hour Blue Banner

Posted From The U.S.



Here is a quick banner if you want to post on your site with a link back to here: http://thehourblue.blogspot.com/

-R

Sunday, December 25, 2005

The Hour Blue Project Fundamentals

Posted From The U.S.

A brainstorm on the fundamentals this project will need:
  • 2d & 2d animators
  • visual sketch artists
  • programmers
  • IT whizzes
  • web architects - people who understand wiki
  • people with extra computers
  • cool lawyers of the creative commons type
  • publicity people
  • writers & editors
  • actors - digital and/or real (undecided)
  • a basic script/story (in process)
  • people to help flesh out the model - how do we get this into thousands of theaters/computer screens/mobile phones while bypassing all the traditional channels?
  • movie critics - get involved now, so that we stay on a good course
  • rabid cult fans - you are our lifeblood
  • star trek/star wars/LOR fan film types - see bullet above
  • people from all over the world
  • linguists - we need to be able to work with people who speak languages other than my average english
  • lots and lots and lots of computers linked through the web - (ex: SETI project?)
  • open source software + software people already have
  • luck
  • determination not to quit
  • some basic luck and serendipity
  • a serious amount of spiritual zen & mojo
  • a very high quality standard
  • a collaborative and open attitude
  • a keen vision
  • digital film cameras (preferably the widescree, HD, 24fps type)
  • editing & fx software
  • set builders & designers
  • vast 3d model archives
  • musicians
  • composers
  • sound fx folks
  • a decent amount of film school types who decide to get involved

-R

The Hour Blue Mission

Posted From The U.S.

Welcome to The Hour Blue, an ambitious experiment in the possibilities of both digital film and the collective power of distributed, open-source work. I've been inspired by the success of projects such as wikipedia, Linux, and GNU, as well as by the revolutionary ideas proposed by Richard Stallman and organizations such as Creative Commons. I have also been intrigued by independant animations such as Rust Boy, the power of blogs (I've been there), and freaky new web phenomena such as Google Video. The availability of relatively cheap animation software - even open source packages such as Blender is very encouraging, as is the wide availability of very powerful PC computing hardware at a very low cost (think about what something like a G5 Mac would have cost 5-10 years ago). Good old Moore's Law just keeps cranking away and I hope to ride that wave just a bit more. There is also a lot of digital video on the web - but a lot of it is just low grade junk, porn, or both.

Movies like the Star Wars series, Lord of the Rings, or even well made indie films all take an incredible amount of talent, energy, time, equipment to produce, and most of all piles of money. A top caliber film will easily run today in the $100-200 million range (U.S.) - making all of this a very expensive proposition. I believe that the trends in open source development and computing may enable such large scale projects to occur for a very different cost - maybe even for free. In my model all of the contributors will receive points for their work contributions, and the reward (other than hopefully seeing your work as part of something cool on the big or small screen) will come from those who enjoy the work directly. The model is still sketchy, but I've decided to work it out, as well as all of my other thoughts, in the wide open - so that from the very beginning the entire process involves feedback and contributions from others all over the web.

I'm a member of the World Economic Forum (a 2005 Technology Pioneer) and I was lucky enough to meet some well known and famous people in the business, film, finance, and technology worlds - including the guys who host this blog. I also inadvertantly blogged my way into an interesting debate regarding the mainstream media and the power of one person - and how one idea can grow in a very fast and non-linear fashion. I have started 2 companies, both in technology, and was successful in raising significant venture capital as part of the executive team (as the techie guy). One company developed products which are now used to aid in computer-assisted surgery, while the second is expanding on that theme with the integration of advanced robotics and instruments - that's my day and often night job. In the remaining wee hours I work on recording music in an indie rock band, being with family, and fleshing out concepts such as this (mobile blogging will help).

I see this project as a long-term project (3-10 years), one that will eventually need the help of many, many individuals from all over the world. I will keep posting my thoughts, ideas, scripts, plans, sketches, art, sound bites, and music. My plan is to collaboratively create a large body of work that can be used for the film(s) and related media (games, mobile phone clips, comic books, whatnot). I would like to create a studio out of this adventure - similar to the ones I consider to be great: the original Disney, Lucas & ILM, Jackson & Weta, Pixar, and Hayao MIYAZAKI & Studio Ghibli . However, this studio will be born from the fertile and dynamic ground of the web, and it will be built in a very different way. It will be a distributed studio, and perhaps if this project succeeds (or even if it just fails very well), it should be the beginning of some pretty revolutionary ideas and methods. I have no name for the studio, so let's start out with NoName Studios and see where this all goes.

An important note is as follows: it does not all need to be worked out right now. The important thing is to pack our bags, get on the road, and start to hack away.

-R

Hello mobile blog test


sent from rony's blackberry

Hello World Test

December 25, 2005

Posted from the U.S.

This is The Hour Blue's Hello World Test.

-R